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* Map items will now be given as rewards for exploring the entire maze.Level and quality depends upon what level you explore the maze at.* Maps will spawn with various bonus mods, and link to specific zones.There are currently 16 Players Online Slashing 16.28% Faster Suffusencing, 20.58% Item Stat Quality, 48.94% Increased Monster Difficulty, 12x Cooking Experience, -30% Teleport Traps, 35.14% Faster Fishing, 2% Better Item Drop Quality Bonus Event in progress for 1 days, 2 hours Greetings all!I am pleased to announce the release of v1.30.0 of Ladder Slasher.At the end of each map is an "uber chest".* Monsters will continue to level with you, up until a cap based upon the tier of map you are using.* Some of the map mods include: Evil Presences, Experience Gain, Item Drops, Item Quality, and more!* Please note that in order to use a map, you must be the leader and your entire group must be in town.If every little detailed change was documented, this document would be dozens of pages long.(It is highly recommended that you play this version in Softcore before you try Hardcore.Some UI elements have changed compared to past versions.)Platform/UI: While a lot of testing went into this, there will inevitably be things that were missed.

Below is a summary of the changes, and is not an exhaustive description of every change.Enjoy, much more to come, hoping to get back to regular updates to get the monsters all out there, so I can move on to the next big phase. Another quick update-v1.25.1 release notes:- Explore the Maze level requirement lowered to level 1- Mirror Maze guild point reward has been doubled- Sneaky Shell now has a bit less life- Fixed the calculation for the cooking "Minimum To Skill Up" tip on the client- Treasure Pest now gives an additional bonus upon completion- Down Arrow/S will now turn you around (180 degree turn)- Trapdoor/Well will now be shown when you turn in a room that has one- Maze walls/floor colors adjusted to better match overall catacombs feeledit - Nov 24th 2012: (v1.25.1b)- Freaver now has a chance to use Freezing Scythe Strike (physical) (slow)- Mobs with the ability Call For Help can now use it if they are a normal or special mob Make sure your client shows v1.25.1 at the bottom right of the login page. Still not the "big one", but I decided to try and get back to incremental updates as much as possible, and figured out some ways to do so that will hopefully put updates out more frequently.If it does not, you may need to refresh or clear your cache. In any case, I am pleased to announce v1.25.0 for your playing pleasures.v1.25.0 release notes:- New "3D" catacombs map system implemented- Mini-map revamped to accommodate new map display- Maze controls have changed slightly to accommodate the new maze system (Up moves forward, Left/Right turn left or right)* Note that random fights can occur by simply turning directions.- Well placement in catacombs adjusted to appear part of the maze- A trapdoor is now visibly drawn on the ground when detected- Cooking has been adjusted so that you will still gain proficiency longer per tier.I will work hard to address all bug reports as quickly as possible. Thanks to everyone that helped test this version and provided feedback and ideas! g=22v1.29.2 release notes- Adjusted odds on map mods- Increased quality on treasure chests- Increased quality on map drops- Fixed an issue where welled items would sometimes be delayed from showing up until subsequent fights- Fixed a bug where wells and trapdoors would sometimes not show up when entering catacombs, or engaging after a fight- Fixed a bug where the dummy pilot would not restart under some conditions- Fixed Mirror Maze not spawning dopplegangers on last step- Added Level Cap mod to maps, will increase the maximum level of items/monsters by this amount for the map* Example, a patched map normally has a level 15 cap, if the map had 5 Level Cap, the cap would be 20 for that map- Rooms mod on maps will now guarantee at least that many rooms on the map- All objectives except Four Corners and Mirror Maze can now spawn and be completed on maps* Note that this offers up some new strategies for obtaining and completing objectives.Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.29.2 at the login screen.v1.29.1 release notes- Map "uber chest" now can spawn more items, with better quality- Map spawns have been improved at higher levels- Fixed Warm Light Effectiveness to also work on life (was only working on mana)- Added map mod: % to Swarm, gives this % chance that your fight will become a swarm after completion- Added map mod: % Guild Points, upon completing the map, you have this % chance to gain a guild point.- Added map mod: % Level Up, upon completing the map, you have this % chance to level up.- Maps can now spawn up to unique.- The explored portion of any map will now be visible to all members upon joining or rejoining, or while they were in town.* Note that trapdoors and wells will not be visible unless you were in the catacombs when they were found, unless you walk back over the square.v1.29.1a:- Fixed ASE error on rejoining catacombs during a fightv1.29.1b:- Fixes not seeing map if not driver Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.29.1b at the login screen.v1.29.0 release notes- Fixed a crash bug with logging out while skilling- Elemental Education and No Maze No More now spawn easier- Mirror Maze reward increased from 5-10 GPs to 7-15 GPs per person- Removed "max level" limit on all objectives.

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